How to Map User Inputs in Video Games with Computer Vision
Blog post from Roboflow
In his tutorial, Nathan Y. explains how to use computer vision techniques to map user inputs in the mobile game Brawl Stars using Roboflow, a computer vision platform. The tutorial guides users through creating a computer vision model with Roboflow to detect game controls, such as movement and attack buttons, and annotating these detections with bounding boxes. It details how to set up a no-code workflow using Roboflow Workflows, deploy the model using the Roboflow InferencePipeline in Python, and write functions to determine and track the direction of user inputs based on joystick and button positions. The tutorial illustrates the process of integrating computer vision into video games to enhance user input tracking and provides code snippets and step-by-step instructions to successfully implement this system.