Turtle Graphics, traditionally utilized in the LOGO programming language, has long been an engaging way for educators to introduce students to the basics of programming through interactive visual tasks. The author's early experience with programming began at age six with LOGO, where they learned to create simple shapes and discovered the concept of loops to efficiently replicate those shapes, demonstrating the natural learning progression for young programmers. Recognizing the educational value, efforts have been made to integrate Turtle Graphics into web-based learning environments, eliminating the need for local compilers or interpreters. This effort has led to the introduction of Turtle Graphics support for Python, facilitated by the Skulpt open-source project, allowing teachers to seamlessly incorporate these engaging programming exercises into their curriculums.