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Node to Node Communication for Online Game Server Hosting

Blog post from PubNub

Post Details
Company
Date Published
Author
Developer Relations Team
Word Count
1,106
Company Posts That Month
11
Language
English
Hacker News Points
-
Post removed?
No
Summary

NodeCraft, a provider of online game server hosting, sought to enhance their application with real-time node-to-node communication capabilities to ensure stability and security, which are crucial for online gaming experiences. Initially, they attempted to build their own real-time infrastructure using open source MQ libraries and technologies like RabbitMQ and ZMQ, but these efforts failed to provide the necessary stability and security within their timeline. Facing these challenges, NodeCraft opted to use PubNub's Data Streams to manage real-time communication, allowing them to focus on their core application rather than the complexities of backend network maintenance. This decision enabled NodeCraft to deliver stable and secure game servers while alleviating concerns around network crashes and operational maintenance. PubNub's solutions also unexpectedly addressed additional issues, providing NodeCraft with confidence in the reliability of their network infrastructure.

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