Build a Multiplayer Browser-based VR Game: A-Frame and WebVR
Blog post from PubNub
Advancements in technology have made Virtual Reality (VR) more immersive and affordable, enabling the development of interactive experiences that can replicate or transcend reality. This tutorial demonstrates how to create a real-time, multiplayer VR bowling game using A-Frame, PubNub, Glitch, and WebVR, leveraging the capabilities of various smartphone-compatible VR headsets like Google Cardboard, Samsung Gear VR, Oculus Rift, and HTC Vive. WebVR provides a cross-platform JavaScript API that allows users to experience VR through their browsers, while A-Frame is a framework built on the WebVR API to facilitate VR content creation using HTML, CSS, JavaScript, and Three.js. The game incorporates elements like dynamic bodies through the aframe-physics-system, animations for ball movement, and PubNub for real-time communication between players, allowing them to replicate each other's screens during gameplay. Players can interact with the environment by manipulating objects like pins and balls, and the setup enables switching between static and dynamic bodies to control gameplay physics. The game's structure supports seamless integration of multiplayer features, making it possible to expand from a single-player to a multiplayer VR experience.