Unity chat demo: Quickly build a multiplayer chat with serverless pub/sub
Blog post from Momento
Unity developers can now seamlessly integrate multiplayer chat capabilities into their games using the latest Momento .NET SDK v1.23.0, thanks to its straightforward compatibility with the Unity Game Engine. This integration leverages Momento Topics, a serverless pub/sub service, which eliminates the need for external server setup or configuration while enabling real-time notifications and chat functionalities. The SDK package, designed specifically for Unity, addresses compatibility with HTTP/2 through gRPC-Web and includes all necessary DLLs, allowing developers to enhance their C# game development experience. A demo showcases the real-time chat capabilities, where game clients can publish and receive messages, enhancing in-game communication with features like emojis. Unity developers are encouraged to explore this integration, provide feedback, and suggest new features through the company's Discord channel.