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Unity chat demo: Quickly build a multiplayer chat with serverless pub/sub

Blog post from Momento

Post Details
Company
Date Published
Author
Ellery Addington-White
Word Count
342
Company Posts That Month
15
Language
English
Hacker News Points
-
Post removed?
No
Summary

Unity developers can now seamlessly integrate multiplayer chat capabilities into their games using the latest Momento .NET SDK v1.23.0, thanks to its straightforward compatibility with the Unity Game Engine. This integration leverages Momento Topics, a serverless pub/sub service, which eliminates the need for external server setup or configuration while enabling real-time notifications and chat functionalities. The SDK package, designed specifically for Unity, addresses compatibility with HTTP/2 through gRPC-Web and includes all necessary DLLs, allowing developers to enhance their C# game development experience. A demo showcases the real-time chat capabilities, where game clients can publish and receive messages, enhancing in-game communication with features like emojis. Unity developers are encouraged to explore this integration, provide feedback, and suggest new features through the company's Discord channel.

Trends Found in this Post
Trend Post Mentions Total Month Mentions Posts Companies MoM
Serverless 5 719 168 84 +86%
Real-time 3 2,691 614 205 +12%
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