Company
Date Published
Author
Gedalyah Reback
Word count
1126
Language
English
Hacker News points
None

Summary

Game development involves unique challenges compared to other industries, particularly due to the intertwined nature of marketing, development, and release, which creates pressure to meet community expectations and launch milestones. A crucial aspect of managing game projects is implementing effective logging and monitoring pipelines to gain visibility into backend data, which is more critical in gaming than in many other sectors. Different game engines, such as Unity, Blender, GameMaker, Godot, and Unreal Engine, each have distinct logging systems and storage locations, often dependent on the operating system being used. Unity, for instance, categorizes logs into package manager, editor, and player logs, each stored in specific file locations across Windows, Mac, and Linux. Blender allows for detailed logging configurations from the command line, while GameMaker's simpler logging system focuses on a single log file, and Godot offers file logging settings with live monitoring capabilities. Unreal Engine utilizes a file logging analytics provider and Visual Logger for detailed gameplay state reviews. Overall, while this overview introduces logging in popular game engines, it does not delve into applying metrics or traces to development environments, for which services like Logz.io offer robust solutions.