What’s new in Bablyon.js 4.2
Blog post from LogRocket
Babylon.js 4.2 introduces a range of enhancements and new features to improve the game and rendering engine's capabilities. Among the notable updates are a new particle editor and sprite editor, enabling users to create and manage systems without coding. The release also includes a skeleton viewer for debugging, a texture inspector for detailed visual analysis, and support for physically based rendering (PBR) in the Node Material Editor, enhancing customization of materials and shaders. Additional features include new modes for the Node Material Editor, direct support for .hdr filtering, and compatibility with React Native for cross-platform development. The update also brings reorganized documentation, KTX+BasisU support for advanced texture compression, and updated WebXR support for enhanced AR/VR experiences. The introduction of soft transparent shadows and instancing improvements, along with the latest .glTF extension support, further extend the engine's rendering capabilities.