Using SDL2 bindings in Rust for game development
Blog post from LogRocket
Simple DirectMedia Layer (SDL) is an open-source library that offers APIs for handling user input, audio, and graphics, and it supports multiple operating systems and web browsers via WebAssembly, making it ideal for cross-platform game development. This blog post outlines the process of creating a simple snake game using the Rust programming language and the rust-sdl2 crate, which provides Rust bindings for SDL2. The tutorial begins with setting up the project environment and installing necessary libraries, followed by creating a basic SDL program to understand its components like sdl_context, video_subsystem, and window. The post further details the creation of a game loop, handling user input, managing and rendering game states, and developing game logic for a snake game. The game is constructed using a structured approach, defining game states, player direction, and rendering logic, while also incorporating user input to control the game. The tutorial concludes by encouraging further exploration of SDL2 and Rust in game development, offering suggestions for additional features and enhancements to extend the snake game.