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Using coroutines in Unity

Blog post from LogRocket

Post Details
Company
Date Published
Author
Uriel Carrillo
Word Count
2,066
Language
-
Hacker News Points
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Summary

Coroutines in Unity are a powerful tool for managing complex logic and ensuring smooth player experiences by allowing code execution over multiple frames, unlike traditional methods that execute within a single frame. They are particularly useful for tasks that require time management, such as incrementally filling a health bar or creating temporary invincibility by deactivating a player's hitbox for a few seconds. Coroutines use the IEnumerator return type and the StartCoroutine method to function, with the yield instruction enabling pauses in execution. Despite being resource-efficient, coroutines run on the main thread, and their use in consuming external resources like HTTP requests can lead to UI unresponsiveness, making asynchronous methods more suitable in such cases. They can be stopped individually or all at once using StopCoroutine or StopAllCoroutines methods. While coroutines are ideal for internal processes, asynchronous methods are recommended for external ones to prevent locking the main thread, ensuring a seamless gaming experience.