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Performance in Unity: async , await , and Tasks vs. coroutines, C# Job System, and burst compiler

Blog post from LogRocket

Post Details
Company
Date Published
Author
James LaFritz
Word Count
4,851
Language
-
Hacker News Points
-
Summary

Increasing performance in Unity projects is crucial, especially when targeting various platforms such as web, mobile, and consoles. The text explores methods to enhance performance by reducing CPU load, focusing on asynchronous programming in C# using async, await, and Task, alongside Unity's built-in packages like coroutines, the C# Job System, and the burst compiler. Tasks, although efficient, have limitations in Unity as they run on the main thread and can create debugging challenges. Coroutines provide a way to pause execution until tasks are complete, useful for asynchronous loading, while the C# Job System, particularly when combined with the burst compiler, offers significant performance improvements by efficiently managing threads and reducing garbage generation. The burst compiler translates bytecode to native code, boosting performance and reducing battery consumption on mobile devices. This guide emphasizes choosing the right tool for specific performance needs, recommending Unity's built-in systems for safe, efficient task management.