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Leverage Rust and wgpu for effective cross-platform graphics

Blog post from LogRocket

Post Details
Company
Date Published
Author
Mario Zupan
Word Count
9,458
Language
-
Hacker News Points
-
Summary

Understanding and working directly with the new WebGPU standard, particularly using the wgpu crate in Rust, offers developers increased control, cross-platform performance, and efficient bug-solving capabilities, albeit requiring more foundational knowledge compared to higher-level graphics libraries. The article provides a detailed tutorial on setting up a GPU-based rendering pipeline and constructing a basic user interface, demonstrating how essential it is to grasp the fundamental workings of GPU programming for improved problem-solving and system architecture. The wgpu crate, which is based on the developing WebGPU standard, allows for interaction with GPUs for both graphics and computation, supporting native graphics APIs like Vulkan, DirectX 12, and Metal, alongside WebGPU and WebGL for web compatibility. By building a simple GUI application that runs natively and on the web, utilizing Wasm for the latter, the tutorial emphasizes the benefits of understanding low-level components, even when working with high-level abstractions, to build performant and reliable software.