Home / Companies / LogRocket / Blog / Post Details
Content Deep Dive

Implement a WebAssembly WebGL viewer using Rust

Blog post from LogRocket

Post Details
Company
Date Published
Author
Ovie Okeh
Word Count
3,790
Language
-
Hacker News Points
-
Summary

This tutorial provides a comprehensive guide to implementing a WebAssembly WebGL viewer on the web by writing a small Rust program that uses WebGL to render a triangle, compiling it to WebAssembly, and running it in a browser using JavaScript. It begins with an introduction to WebAssembly and Rust, highlighting Rust's advantages of efficiency and memory safety when compiling directly into WebAssembly. The tutorial covers setting up the environment, understanding the basics of WebGL and the types of shaders used, and integrating WebGL with Rust and WebAssembly. It then guides readers through creating and manipulating 3D objects, setting up shaders and triangle vertices, and rendering the triangle in the browser with the aid of JavaScript bindings generated by wasm-pack. The tutorial concludes with suggestions for further exploration, such as rendering different shapes, adding textures and lighting, integrating user input for interactive experiences, and implementing basic physics simulations. The source code is available on GitHub, and the tutorial is complemented by information on utilizing LogRocket for debugging Rust applications.