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How to use streaming assets in Unity

Blog post from LogRocket

Post Details
Company
Date Published
Author
Uriel Carrillo
Word Count
1,796
Company Posts That Month
93
Language
-
Hacker News Points
-
Post removed?
No
Summary

Unity assets, which encompass resources like images, audio, video, scripts, and text, significantly influence the size and performance of a game build. To manage this, developers can utilize streaming assets, which are loaded only when needed, thus reducing unnecessary memory usage and improving game performance. This approach allows developers to maintain a lightweight game build, minimizing download size and enhancing user experience. Streaming assets are placed in a specific folder within Unity, making them accessible and modifiable without the need for a complete rebuild, as demonstrated through video integration examples. Additionally, developers can employ external URLs or async calls to further optimize asset management. This strategy is valuable for player engagement, allowing for modding and efficient asset updates post-launch, while ensuring that critical assets are available for offline play.

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