How to make multiplayer game networking like child’s play
Blog post from LogRocket
Building multiplayer computer games can be a challenging yet rewarding endeavor, especially when considering the complexities of networking. Colyseus is a tool designed to simplify the networking aspect, allowing developers to focus on game mechanics, as demonstrated by the creation of a multiplayer Tetris clone called Tetrolyseus. The process involves setting up a backend using Colyseus with TypeScript, defining game logic and state management, and creating a frontend to visualize the game state. Colyseus streamlines state synchronization across players in a multiplayer setting, enabling the development of cooperative gameplay where players have distinct roles, such as moving or rotating blocks. This approach emphasizes a declarative game logic, where the frontend handles rendering based on state changes received from the backend, thereby maintaining simplicity and focus on gameplay. The tutorial also covers implementing game logic like scoring and collision detection, and it guides on setting up game loops and handling player input. Finally, the game is prepared for deployment by bundling frontend and backend components, emphasizing that Colyseus provides a robust framework for building engaging multiplayer games without the burden of complex networking.