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Deforming a mesh in Unity

Blog post from LogRocket

Post Details
Company
Date Published
Author
Alex Merzlikin
Word Count
3,456
Language
-
Hacker News Points
-
Summary

The text provides an in-depth discussion on various techniques for implementing mesh deformation in Unity, explaining how to choose suitable methods depending on specific game requirements. It begins by highlighting the significance of mesh deformation in games for creating dynamic visual effects such as swaying grass or rippling water. The article then explores several approaches to achieve mesh deformation, including single-threaded implementation, the C# Job System, MeshData, compute shaders, and vertex shaders, each with unique advantages and limitations. The single-threaded approach is the simplest but least performant, while the use of compute shaders and vertex shaders offers better performance by utilizing the GPU's parallel processing capabilities. Vertex shaders, in particular, are efficient for visual effects but lack the ability to update mesh colliders, whereas compute shaders provide more versatility at the cost of mobile compatibility. The text emphasizes the importance of profiling and testing on target platforms to determine the most effective method for a given project, considering performance, use case, and hardware capabilities.