Creating a game in Three.js
Blog post from LogRocket
Advancements in browser technologies and hardware acceleration have made it feasible to create interactive gaming experiences in web browsers, which was once considered an impossible task. The article explores using Three.js, a lightweight 3D library, to develop browser-based games, providing an easy way to load models and draw 3D objects without the complexity of interfacing directly with WebGL. Unlike traditional game engines like Unity and Unreal, Three.js focuses on rendering without additional features like physics or networking, making it easier to learn and optimized for drawing objects. The article details a step-by-step guide to creating a game using Three.js, including setting up the scene, implementing game logic, and configuring the build environment with TypeScript and Webpack. The game involves controlling a rocket ship to collect energy crystals and manage its health while navigating through obstacles. Infinite movement within finite bounds is achieved by keeping the camera stationary and moving the environment, which helps manage resource usage efficiently. The article highlights the benefits of developing games for browsers, such as low barriers to entry for users and the ability to reach a broad audience without requiring downloads or installations, and emphasizes the importance of frontend monitoring solutions like LogRocket for optimizing user experience and performance.