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Building a wireframe shader with Unity and Unity Shader Graph

Blog post from LogRocket

Post Details
Company
Date Published
Author
Zayd Carelse
Word Count
2,551
Language
-
Hacker News Points
-
Summary

The Unity tutorial outlines the process of creating a custom wireframe shader using Unity's ShaderLab, intended for users familiar with the Unity Editor and comfortable with coding. The wireframe shader is designed to enhance various visual aspects of game development, such as prototyping and creating unique material effects. The tutorial guides users through setting up a project in Unity, organizing necessary folders, and creating a shader material with customized properties for wireframe colors and widths. The shader's functionality is explained in detail, including the creation of geometry and fragment functions to display both front-facing and back-facing triangles of objects, allowing users to visualize wireframe structures effectively. The tutorial highlights the importance of understanding the shader's structure and encourages users to explore further shader effects and nodes.