Building a 2D game with Flutter
Blog post from LogRocket
The tutorial explores the utilization of Flutter for developing a simple version of the classic game Pong, demonstrating the framework's ability to handle cross-platform game design efficiently with minimal code. It is divided into two main sections: game logic and user interface, guiding users through setting up a Flutter project, coding game mechanics like collision handling and movement, and designing the interface using widgets. The tutorial also highlights the limitations of Flutter for more complex games, suggesting that native development might be preferable in such cases. The guide provides a comprehensive look at using Flutter's features, such as stateless widgets, alignment for positioning, and utilizing RawKeyboardListener for input handling, while encouraging developers to experiment with modifying game elements for enhanced complexity. Additionally, the tutorial includes prerequisites for following along and offers resources for further learning and exploration of game development using Flutter.