A guide to cross-compilation in Rust
Blog post from LogRocket
Cross-compiling in Rust is a valuable method for building applications intended to run on different platforms from a single development environment. This approach is particularly advantageous for developers aiming to distribute software across diverse systems, like Linux, Windows, and iOS, without needing separate machines for each. The Rust programming language supports cross-compiling through tools like rustc and the Cross crate, which simplifies the process by using container engines such as Docker or Podman to manage the necessary toolchains. A key aspect of cross-compiling in Rust involves understanding the target triple format, which specifies the architecture, vendor, system, and environment for the target platform. The Cross crate facilitates building and testing applications on various platforms, although there are some performance considerations due to the use of virtual machines. Rust also allows developers to write platform-specific code using the cfg attribute, enabling conditional compilation based on the target operating system. This capability is crucial for creating efficient and tailored software solutions that leverage the strengths of each platform.