Logan Brade's blog post is part of a tutorial series on creating cross-platform AR/VR experiences using WebXR with tools like A-Frame, Angular, and Capacitor. It highlights the shift from traditionally complex and hardware-dependent immersive experience development to more accessible methods using WebXR, which enables developers to create applications that run on various platforms, including iOS, Android, and VR headsets like Apple's Vision Pro, using a single codebase. The tutorial provides a step-by-step guide on setting up an Ionic-Angular project, integrating A-Frame, and running the application on different devices. It emphasizes the potential for expanding these basic experiences with additional features such as controllers and animations by exploring A-Frame's documentation, thus offering developers a foundation to create rich and interactive AR/VR applications.