Company
Date Published
Author
Josh Alletto
Word count
3224
Language
English
Hacker News points
None

Summary

The article outlines a step-by-step guide to building a version of the classic game Pong using the Go programming language (Golang) in a terminal environment. It describes the author's motivation to learn Golang and explore terminal game development, starting with a simple project like Pong to deepen their understanding of Go routines and channels. The article highlights the use of different packages, namely Tcell and Tview, for terminal user interfaces and details the process of setting up a terminal screen, handling user input, and creating basic animations by moving text across the screen. It introduces concepts such as screen graph representation, event loops, and managing animation timing through code examples. The guide further elaborates on structuring the game using Go's features, including creating a ball that moves and bounces around the screen by updating its coordinates, simulating real-time interaction. The article concludes by encouraging readers to experiment with the code and hints at future enhancements to the game, such as adding paddles and scoring mechanisms.