Virtual reality (VR) applications are rapidly evolving beyond gaming, necessitating new approaches to user authentication due to the absence of traditional input methods like keyboards and mice. This tutorial by Keanan Koppenhaver addresses the unique challenges of VR authentication by leveraging OpenID Connect (OIDC) and Descope to create a seamless login experience within Unity VR applications. The tutorial guides developers through setting up an OIDC flow with Descope, which allows users to authenticate using familiar social logins, thereby simplifying the process. By integrating these flows into a Unity VR app, including an example for the Oculus platform, developers can streamline authentication without disrupting user immersion. Descope's no-code environment and SDKs offer flexibility in implementation, enabling quick deployment and easy updates to authentication processes. The tutorial emphasizes the importance of efficient user management in VR environments, particularly for shared devices, and highlights Descope as a tool to expedite development while enhancing the user experience.