The text discusses various strategies for recording WebRTC calls, including client-side and server-side approaches. The author aims to help developers understand the possibilities and limitations of video call recording by evaluating design factors such as flexibility, scalability, compatibility, immediacy, cost, and trade-offs. The article covers five primary dimensions: rendering capabilities, storage options, event handling, decision-making timing, and scalability robustness. It also explores various implementation strategies, including ad hoc client recording, browser API client recording, server-rendered live recording using a headless browser, media pipeline-based solutions, and raw track recording. The author concludes that for most applications, the better choice may be to "buy, not build," as there are WebRTC platform vendors providing integrated recording and live streaming solutions.